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Magic: The Gathering in Iowa
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 Post subject: Re: Allies
PostPosted: Fri Jul 09, 2010 12:51 pm 
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Joined: Mon Mar 22, 2010 8:13 pm
Posts: 133
Over the time I've played UW on MTGO I've played against the naya allies deck 6 times, going 2-4. It was probably the only deck I actively didn't want to face. Note, though, that my list was generally focused on beating Control/Jund and not the hyper aggressive decks.

The only relevant cards in UW are basically path and DOJ. If you can't DoJ them, you're pretty much gonna lose. They have a t4 clock; you need to wrath on T4, or 3. Path can sometimes buy you a turn; if they have a terrible draw, and you have several paths, sometimes your slower cards can come online and do something. Baneslayer does very little against them; they have guys that are too big for it, or Evangel to walk right by it. Gideon at least fogs for a turn.

Allies is terrible against the removal heavy jund lists. If you think there won't be much removal around, Allies is a fine deck. G'luck with that.


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 Post subject: Re: Allies
PostPosted: Thu Jul 29, 2010 2:34 pm 
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Joined: Wed Mar 31, 2010 4:04 pm
Posts: 34
Jund is on the decline with Obstinate Baloth. Naya Allies is fast enough to take out turbo decks and time-sieve. If the meta doesn't shift too heavily this deck could be a decent choice for nationals.


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 Post subject: Re: Allies
PostPosted: Thu Jul 29, 2010 3:58 pm 
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Joined: Mon Mar 22, 2010 10:44 pm
Posts: 101
if u/w decks become too worried about winning the mirror and dial back thier day of judgements, then it could steal some wins there also. mana leaks and essence scatters might still be enough to slow it down. definatley will want to test that out.


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 Post subject: Re: Allies
PostPosted: Thu Jul 29, 2010 5:46 pm 
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Joined: Mon Mar 22, 2010 6:45 pm
Posts: 480
I'd be more worried about Fauna Shaman decks just making Collar + Pinger literally every game.

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 Post subject: Re: Allies
PostPosted: Thu Jul 29, 2010 10:25 pm 
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Joined: Tue Mar 23, 2010 1:15 am
Posts: 159
With the rise of Sparkmage gl on having many allies on the field.


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 Post subject: Re: Allies
PostPosted: Thu Jul 29, 2010 11:27 pm 
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Joined: Tue Mar 23, 2010 10:59 pm
Posts: 118
AdamT wrote:
With the rise of Sparkmage gl on having many allies on the field.

Implying there was a time Sparkmage wasn't being used.


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 Post subject: Re: Allies
PostPosted: Fri Jul 30, 2010 12:48 am 
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Joined: Mon Mar 22, 2010 6:45 pm
Posts: 480
Pre-Rise.

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 Post subject: Re: Allies
PostPosted: Fri Jul 30, 2010 2:29 am 
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Joined: Tue Mar 23, 2010 10:59 pm
Posts: 118
shhhhhhhhhhhhh


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 Post subject: Re: Allies
PostPosted: Fri Jul 30, 2010 5:12 am 
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Joined: Tue Mar 23, 2010 1:15 am
Posts: 159
lol


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